using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;

using CommonBehaviors.Actions;
using Styx;
using Styx.Common;
using Styx.CommonBot;
using Styx.CommonBot.Profiles;
using Styx.Pathing;
using Styx.TreeSharp;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;

using Action = Styx.TreeSharp.Action;


namespace Honorbuddy.Quest_Behaviors.SpecificQuests.LittleHatchlings
{
    [CustomBehaviorFileName(@"SpecificQuests\31046-TownlongSteppes-LittleHatchlings")]
    public class Blastranaar : CustomForcedBehavior
    {
        public Blastranaar(Dictionary<string, string> args)
            : base(args)
        {
            try
            {
                QuestId = 31046;//GetAttributeAsQuestId("QuestId", true, null) ?? 0;
            }
            catch
            {
                Logging.Write("Problem parsing a QuestId in behavior: Little Hatchlings");
            }
        }
        public int QuestId { get; set; }
        private bool _isBehaviorDone;
        public int MobIdLao = 62567;
        private Composite _root;
        public WoWPoint Location2 = new WoWPoint(1574.712, 1428.84, 484.7786);
        public QuestCompleteRequirement questCompleteRequirement = QuestCompleteRequirement.NotComplete;
        public QuestInLogRequirement questInLogRequirement = QuestInLogRequirement.InLog;
		static public bool InVehicle { get { return Lua.GetReturnVal<int>("if IsPossessBarVisible() or UnitInVehicle('player') or not(GetBonusBarOffset()==0) then return 1 else return 0 end", 0) == 1; } }
        public override bool IsDone
        {
            get
            {
                return _isBehaviorDone;
            }
        }
        private LocalPlayer Me
        {
            get { return (StyxWoW.Me); }
        }

        public override void OnStart()
        {
            OnStart_HandleAttributeProblem();
            if (!IsDone)
            {
                PlayerQuest Quest = StyxWoW.Me.QuestLog.GetQuestById((uint)QuestId);
                TreeRoot.GoalText = ((Quest != null) ? ("\"" + Quest.Name + "\"") : "In Progress");
            }
        }

        public List<WoWUnit> Lao
        {
            get
            {
                return ObjectManager.GetObjectsOfType<WoWUnit>().Where(u => u.Entry == MobIdLao && !u.IsDead && u.Distance < 10000).OrderBy(u => u.Distance).ToList();
            }
        }


	
        public bool IsQuestComplete()
        {
            var quest = StyxWoW.Me.QuestLog.GetQuestById((uint)QuestId);
            return quest == null || quest.IsCompleted;
        }
        private bool IsObjectiveComplete(int objectiveId, uint questId)
        {
            if (Me.QuestLog.GetQuestById(questId) == null)
            {
                return false;
            }
            int returnVal = Lua.GetReturnVal<int>("return GetQuestLogIndexByID(" + questId + ")", 0);
            return
                Lua.GetReturnVal<bool>(
                    string.Concat(new object[] { "return GetQuestLogLeaderBoard(", objectiveId, ",", returnVal, ")" }), 2);
        }

        public Composite DoneYet
        {
            get
            {
                return
                    new Decorator(ret => IsObjectiveComplete(1, (uint)QuestId), new Action(delegate
                    {
                        TreeRoot.StatusText = "Finished!";
                        _isBehaviorDone = true;
                        return RunStatus.Success;
                    }));

            }
        }







		
        protected override Composite CreateBehavior()
        {
            return _root ?? (_root = new Decorator(ret => !_isBehaviorDone, new PrioritySelector(
			DoneYet,

			new DecoratorContinue(ret => !IsObjectiveComplete(1, (uint)QuestId),
                            new Sequence( 
				new DecoratorContinue(ret => Lao[0].Location.Distance(Me.Location) > 10,
			     	new Sequence(
		    			new Action(r => Lao[0].Target()),
                    			new Action(ret => Flightor.MoveTo(Lao[0].Location)),
		    			new Action(r => Lao[0].Face())
					)),
				new DecoratorContinue(ret => Lao[0].Location.Distance(Me.Location) <= 10,
			     	new Sequence(
                    			new Action(ret => WoWMovement.MoveStop()),
                    			new Action(ret => TreeRoot.StatusText = "Finished!"),
                    			new Action(ret => _isBehaviorDone = true),
                    			new Action(ret => RunStatus.Success)
					)))),



					new ActionAlwaysSucceed())));
        }
    }
}
