// Behavior originally contributed by Natfoth.
//
// DOCUMENTATION:
//     http://www.thebuddyforum.com/mediawiki/index.php?title=Honorbuddy_Custom_Behavior:_MyCTM
//
using System;
using System.Collections.Generic;
using System.Threading;

using Styx;
using Styx.CommonBot;
using Styx.CommonBot.Profiles;
using Styx.TreeSharp;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;
using Tripper.Tools.Math;

using Action = Styx.TreeSharp.Action;


namespace Honorbuddy.Quest_Behaviors.MyCTM
{
    [CustomBehaviorFileName(@"MyCTM")]
    public class MyCTM : CustomForcedBehavior
    {
        /// <summary>
        /// Allows you to physically click on the screen so that your bot can get around non meshed locations or off objects. *** There is no navigation with this ****
        /// ##Syntax##
        /// QuestId: Id of the quest.
        /// X,Y,Z: Where you wish to move.
        /// </summary>
        /// 
        public MyCTM(Dictionary<string, string> args)
            : base(args)
        {
            try
            {
                // QuestRequirement* attributes are explained here...
                //    http://www.thebuddyforum.com/mediawiki/index.php?title=Honorbuddy_Programming_Cookbook:_QuestId_for_Custom_Behaviors
                // ...and also used for IsDone processing.
                DestinationName = GetAttributeAs<string>("DestName", false, ConstrainAs.StringNonEmpty, new[] { "Name" }) ?? "";
                Destination = GetAttributeAsNullable<WoWPoint>("", true, ConstrainAs.WoWPointNonEmpty, null) ?? WoWPoint.Empty;
                QuestId = GetAttributeAsNullable<int>("QuestId", false, ConstrainAs.QuestId(this), null) ?? 0;
                QuestRequirementComplete = GetAttributeAsNullable<QuestCompleteRequirement>("QuestCompleteRequirement", false, null, null) ?? QuestCompleteRequirement.NotComplete;
                QuestRequirementInLog = GetAttributeAsNullable<QuestInLogRequirement>("QuestInLogRequirement", false, null, null) ?? QuestInLogRequirement.InLog;
                UseRealitiveLocation = GetAttributeAsNullable<bool>("UseRelative", false, null, new[] { "useRelative" }) ?? false;

                OrigDestination = Destination;

                IsConverted = false;

                if (string.IsNullOrEmpty(DestinationName))
                { DestinationName = Destination.ToString(); }
            }

            catch (Exception except)
            {
                // Maintenance problems occur for a number of reasons.  The primary two are...
                // * Changes were made to the behavior, and boundary conditions weren't properly tested.
                // * The Honorbuddy core was changed, and the behavior wasn't adjusted for the new changes.
                // In any case, we pinpoint the source of the problem area here, and hopefully it
                // can be quickly resolved.
                LogMessage("error", "BEHAVIOR MAINTENANCE PROBLEM: " + except.Message
                                    + "\nFROM HERE:\n"
                                    + except.StackTrace + "\n");
                IsAttributeProblem = true;
            }
        }


        // Attributes provided by caller
        public string DestinationName { get; private set; }
        public WoWPoint OrigDestination { get; private set; }
        public WoWPoint Destination { get; private set; }
        public int QuestId { get; private set; }
        public bool UseRealitiveLocation { get; private set; }
        public QuestCompleteRequirement QuestRequirementComplete { get; private set; }
        public QuestInLogRequirement QuestRequirementInLog { get; private set; }

        // Private variables for internal state
        private bool _isBehaviorDone;
        private bool _isDisposed;
        private Composite _root;

        // Private properties
        public int Counter { get; set; }
        private LocalPlayer Me { get { return (StyxWoW.Me); } }
        public bool IsConverted { get; set; }

        // DON'T EDIT THESE--they are auto-populated by Subversion
        public override string SubversionId { get { return ("$Id: MyCTM.cs 501 2013-05-10 16:29:10Z chinajade $"); } }
        public override string SubversionRevision { get { return ("$Revision: 501 $"); } }


        ~MyCTM()
        {
            Dispose(false);
        }


        public void Dispose(bool isExplicitlyInitiatedDispose)
        {
            if (!_isDisposed)
            {
                // NOTE: we should call any Dispose() method for any managed or unmanaged
                // resource, if that resource provides a Dispose() method.

                // Clean up managed resources, if explicit disposal...
                if (isExplicitlyInitiatedDispose)
                {
                    // empty, for now
                }

                // Clean up unmanaged resources (if any) here...
                TreeRoot.GoalText = string.Empty;
                TreeRoot.StatusText = string.Empty;

                // Call parent Dispose() (if it exists) here ...
                base.Dispose();
            }

            _isDisposed = true;
        }


        #region Overrides of CustomForcedBehavior

        protected override Composite CreateBehavior()
        {
            return _root ?? (_root =
                 new PrioritySelector(

                     new Decorator(ret => UseRealitiveLocation,
                                new Sequence(
                                    new Action(delegate
                                                   {

                                                       Vector3 relLoc = OrigDestination;

                                                       Vector3 worldLoc = Vector3.Transform(relLoc, Me.Transport.GetWorldMatrix());

                                                       Destination = worldLoc;


                                                       return RunStatus.Failure;
                                                   }
                                       ))),

                            new Decorator(ret => Destination.Distance(Me.Location) <= 3,
                                new Sequence(
                                    new Action(ret => TreeRoot.StatusText = "Finished!"),
                                    new WaitContinue(120,
                                        new Action(delegate
                                        {
                                            _isBehaviorDone = true;
                                            return RunStatus.Success;
                                        }))
                                    )),

                            new Decorator(ret => Destination.Distance(Me.Location) > 3,
                                new Sequence(
                                        new Action(ret => TreeRoot.StatusText = "Moving To Location - X: " + Destination.X + " Y: " + Destination.Y),
                                        new Action(ret => WoWMovement.ClickToMove(Destination)),
                                        new Sleep(100)
                                    )
                                )
                    ));
        }


        public override void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }


        public override bool IsDone
        {
            get
            {
                return (_isBehaviorDone     // normal completion
                        || !UtilIsProgressRequirementsMet(QuestId, QuestRequirementInLog, QuestRequirementComplete));
            }
        }


        public override void OnStart()
        {
            // This reports problems, and stops BT processing if there was a problem with attributes...
            // We had to defer this action, as the 'profile line number' is not available during the element's
            // constructor call.
            OnStart_HandleAttributeProblem();

            // If the quest is complete, this behavior is already done...
            // So we don't want to falsely inform the user of things that will be skipped.
            if (!IsDone)
            {
                TreeRoot.GoalText = "CTMoving to " + DestinationName;
            }
        }

        #endregion
    }
}

