// Behavior originally contributed by mastahg.
//
// DOCUMENTATION:
//     
//

using System;
using System.Collections.Generic;
using System.Linq;

using CommonBehaviors.Actions;
using Styx;
using Styx.CommonBot;
using Styx.CommonBot.Profiles;
using Styx.Pathing;
using Styx.TreeSharp;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;

using Action = Styx.TreeSharp.Action;


namespace Honorbuddy.Quest_Behaviors.SpecificQuests.TheLessonofDryFur
{
    [CustomBehaviorFileName(@"SpecificQuests\29661-PandaStarter-TheLessonofDryFur")]
    public class TheLessonofDryFur : CustomForcedBehavior
    {
        ~TheLessonofDryFur()
        {
            Dispose(false);
        }

        public TheLessonofDryFur(Dictionary<string, string> args)
            : base(args)
        {
            try
            {
                // QuestRequirement* attributes are explained here...
                //    http://www.thebuddyforum.com/mediawiki/index.php?title=Honorbuddy_Programming_Cookbook:_QuestId_for_Custom_Behaviors
                // ...and also used for IsDone processing.
                //Location = GetAttributeAsNullable<WoWPoint>("", true, ConstrainAs.WoWPointNonEmpty, null) ??WoWPoint.Empty;
                QuestId = 29661; //GetAttributeAsNullable<int>("QuestId", true, ConstrainAs.QuestId(this), null) ?? 0;
                //MobIds = GetAttributeAsNullable<int>("MobId", true, ConstrainAs.MobId, null) ?? 0;
                QuestRequirementComplete = QuestCompleteRequirement.NotComplete;
                QuestRequirementInLog = QuestInLogRequirement.InLog;
            }

            catch (Exception except)
            {
                // Maintenance problems occur for a number of reasons.  The primary two are...
                // * Changes were made to the behavior, and boundary conditions weren't properly tested.
                // * The Honorbuddy core was changed, and the behavior wasn't adjusted for the new changes.
                // In any case, we pinpoint the source of the problem area here, and hopefully it
                // can be quickly resolved.
                LogMessage("error",
                           "BEHAVIOR MAINTENANCE PROBLEM: " + except.Message + "\nFROM HERE:\n" + except.StackTrace +
                           "\n");
                IsAttributeProblem = true;
            }
        }


        // Attributes provided by caller
        public int QuestId { get; private set; }
        public QuestCompleteRequirement QuestRequirementComplete { get; private set; }
        public QuestInLogRequirement QuestRequirementInLog { get; private set; }

        // Private variables for internal state
        private bool _isBehaviorDone;
        private bool _isDisposed;
        private Composite _root;


        // Private properties
        private LocalPlayer Me
        {
            get { return (StyxWoW.Me); }
        }



        public void Dispose(bool isExplicitlyInitiatedDispose)
        {
            if (!_isDisposed)
            {
                // NOTE: we should call any Dispose() method for any managed or unmanaged
                // resource, if that resource provides a Dispose() method.

                // Clean up managed resources, if explicit disposal...
                if (isExplicitlyInitiatedDispose)
                {
                    // empty, for now
                }

                // Clean up unmanaged resources (if any) here...
                TreeRoot.GoalText = string.Empty;
                TreeRoot.StatusText = string.Empty;

                // Call parent Dispose() (if it exists) here ...
                base.Dispose();
            }

            _isDisposed = true;
        }


        #region Overrides of CustomForcedBehavior

        public bool IsQuestComplete()
        {
            var quest = StyxWoW.Me.QuestLog.GetQuestById((uint)QuestId);
            return quest == null || quest.IsCompleted;
        }


        public Composite DoneYet
        {
            get
            {
                return
                    new Decorator(ret => IsQuestComplete(), new Action(delegate
                    {
                        TreeRoot.StatusText = "Finished!";
                        //CharacterSettings.Instance.UseMount = true;
                        _isBehaviorDone = true;
                        return RunStatus.Success;
                    }));

            }
        }


        //<Vendor Name="Pearlfin Poolwatcher" Entry="55709" Type="Repair" X="-100.9809" Y="-2631.66" Z="2.150823" />
        //<Vendor Name="Pearlfin Poolwatcher" Entry="55711" Type="Repair" X="-130.8297" Y="-2636.422" Z="1.639656" />

        //209691 - sniper rifle
        public WoWGameObject Bell
        {
            get
            {
                return
                    ObjectManager.GetObjectsOfType<WoWGameObject>().FirstOrDefault(r=>r.Entry == 209608);
            }
        }

      
        public IEnumerable<WoWUnit> Poles
        {
            get
            {
                return
                    ObjectManager.GetObjectsOfType<WoWUnit>().Where(r =>r.NpcFlags == 16777216);
            }

        }


        WoWPoint spot = new WoWPoint(966.1218,3284.928,126.7932);

    
        private Composite GetonPole
        {
            get
            {
                return new PrioritySelector(
                    new Decorator(r=> Bell.Distance > 10 && !Me.InVehicle && Me.Location.Distance(spot) > 10, new Action(r=>Navigator.MoveTo(spot))),
                    new Decorator(r=> Bell.Distance > 10 && !Me.InVehicle, new Action(r => Poles.OrderBy(z => z.Distance).FirstOrDefault().Interact(true)))        
                    );
            }
        }


        private Composite PoleCombat
        {
            get
            {
                return new PrioritySelector(
                    new Decorator(r => Bell.Distance > 10, new Action(delegate
                                                                         {

                                                                             var Pole =
                                                                                 Poles.Where(r => r.WithinInteractRange)
                                                                                     .
                                                                                     OrderBy(
                                                                                         r =>
                                                                                         r.Location.Distance2D(Bell.Location)).
                                                                                     FirstOrDefault();
                                                                             Pole.Interact(true);


                                                                         })),
                    new Decorator(r => Bell.Distance <= 5, new Action(delegate
                                                                          {
                                                                              Bell.Interact();
                                                                          }
                                                               )));
            }
        }


        protected override Composite CreateBehavior()
        {
            return _root ?? (_root = new Decorator(ret => !_isBehaviorDone, new PrioritySelector(DoneYet, GetonPole,PoleCombat,new ActionAlwaysSucceed())));
        }



        public override void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }


        public override bool IsDone
        {
            get
            {
                return (_isBehaviorDone     // normal completion
                        || !UtilIsProgressRequirementsMet(QuestId, QuestRequirementInLog, QuestRequirementComplete));
            }
        }


        public override void OnStart()
        {


            // This reports problems, and stops BT processing if there was a problem with attributes...
            // We had to defer this action, as the 'profile line number' is not available during the element's
            // constructor call.
            OnStart_HandleAttributeProblem();

            // If the quest is complete, this behavior is already done...
            // So we don't want to falsely inform the user of things that will be skipped.
            if (!IsDone)
            {

                //CharacterSettings.Instance.UseMount = false;

                if (TreeRoot.Current != null && TreeRoot.Current.Root != null && TreeRoot.Current.Root.LastStatus != RunStatus.Running)
                {
                    var currentRoot = TreeRoot.Current.Root;
                    if (currentRoot is GroupComposite)
                    {
                        var root = (GroupComposite)currentRoot;
                        root.InsertChild(0, CreateBehavior());
                    }
                }

                //TreeRoot.TicksPerSecond = 30;
                // Me.QuestLog.GetQuestById(27761).GetObjectives()[2].

                PlayerQuest quest = StyxWoW.Me.QuestLog.GetQuestById((uint)QuestId);

                TreeRoot.GoalText = this.GetType().Name + ": " +
                                    ((quest != null) ? ("\"" + quest.Name + "\"") : "In Progress");
            }
        }
        #endregion
    }
}